Monday, November 26, 2012

Easy Internet Marketing Solutions for Easy Online Marketing

Easy online marketing can only be achieved if you have exerted extra effort to establish yourself and your reputation in the online marketing world. Your reputation is very essential since your target market or niche market will not trust you unless you have proven yourself to them. With this, you have to make sure as a newbie to make yourself known through the internet marketing solutions. These internet marketing solutions are your way to establish yourself as a credible marketer online as well as your way to entice your target market to support the products and services that you are providing them. Implied also in the following solutions are the strategies to reinforce your marketing campaigns. One of the best internet marketing solutions is Email Marketing. You can only do this, however, by asking the names and email addresses of your niche market. To make this possible, entice your target market to submit to you their valuable information. This can be done through giveaways. When you already have your list for email marketing, you can now start sending them emails that contains helpful knowledge about your niche and promotions of your products and services. This strategy will give you the opportunity to establish a relationship with them and will be your way to success. Newsletter is the next online marketing solutions. Through newsletters, you can supply your target market concrete information that will help promote your niche. This is very essential in creating awareness of the benefits of what you are promoting. In a way, you can also establish your reputation and brand that will help entice them to trust you.

Wednesday, November 14, 2012

Data Mining of E-Textbooks Set to Begin

An advantage to digital course materials that is just beginning to be understood is their ability to track a student’s progress and study habits through learning management systems. Course materials can be integrated through the management system, which records the amount of time a student spends reading, how many pages are viewed, and how many notes or highlights they make.

Now, CourseSmart has launched a new service that helps faculty members measure that engagement. Rasmussen College, Texas A&M University at San Antonio, and Villanova University are already part of a beta program for CourseSmart Analytics, which is expected to be available for all schools next year.

“The higher education community is hungry for actionable data that links student engagement to their learning content,” said Ellen Wagner, executive director for WICHE Cooperative for Educational Technology, in a statement at Educause 2012 in Denver. “With the CourseSmart dashboard, professors will be better able to fine-tune lesson plans, critique student performances, and even tailor suggestions for specific students on how to study more effectively to help them stay on track and stay in school.”

The CourseSmart product will track student behavior with the course materials as well as provide information to assess whether an electronic textbook is being used effectively. The analytics can also help identify at-risk students and is accessible through a number of learning management systems.

“There is a screaming demand in the marketplace for knowledge around what impact course materials have on learning,” said Sean Devine, chief executive of CourseSmart, in an interview at the conference.

At the same time, some groups have questioned the effect on a reader’s right to privacy. The American Library Association has already stated its concern over lending e-books on Kindles, which can be monitored by Amazon. Students will be able to opt out of the CourseSmart program if they don’t want their information shared, according to Devine.

“We do understand the Big Brother aspects of it,” he said.

Tuesday, November 13, 2012

Faculty, Admins Take Mixed View of OERs


Chief academic officers (CAOs) at U.S. colleges and universities agree that open educational resources (OERs) offer the potential to reduce the cost of course development, especially for online courses, but concede it has been left to individual faculty members to decide whether to adopt OERs for their classes.

That’s among the findings in a new report, Growing theCurriculum: Open Education Resources in U.S. Higher Education, produced by the Babson Survey Research Group, Hewlett Foundation, and Pearson. The report is based on a series of surveys in 2009-11 with higher education faculty and academic technology administrators.

About half of the CAOs admitted none of the courses at their institutions used any OERs, at least to their knowledge. These CAOs were, overall, less aware of the range of open sources available to instructors; for instance, some defined “open source” as just the materials accessible in their school’s learning management system. Many expressed concerns about the amount of time and effort faculty had to expend in finding appropriate open resources.

Faculty respondents, on the other hand, view OERs in a much more optimistic light. Approximately 83% reported using some sort of openly available digital content for at least one of their class lectures, though most said this wasn’t a regular practice.

But professors do have their own concerns about OERs, including how faculty are compensated or acknowledged for their contributions to open-source content. Like CAOs, they are also wary of the amount of time it takes to find and vet content for courses.

Although faculty have been criticized in the past for choosing reading materials without regard for their students’ budgets or needs, in the Babson surveys faculty said their main criteria for selecting an online resource were ease of use and minimal or no cost.

Monday, November 12, 2012

Kids and social media: USU researcher's work featured nationwide

photo of Dr. Fields
Dr. Deborah Fields
What do we know about children's use of social media?

Not enough, according to Dr. Deborah Fields of USU's Instructional Technology and Learning Services Department. She teamed up with fellow researcher Sara Grimes of the Information School at the University of Toronto to report on children and how they use social media.

Here's an excerpt from their post on the Joan Gantz Cooney Center blog:

... [C]hildren tend to be ignored in the big survey research that documents who is going online, how often, and what they are doing. This is partly because children present a challenging audience to reach—what kind of survey can researchers use to talk to children about what they do online (they usually go to parents and it's just easier to talk to teens and young adults). Another factor is that although there's lots of anecdotal and qualitative evidence that kids are using popular social media such as Facebook, legal Terms of Use and regulatory policies like the Children's Online Privacy Protection Act often mean that children are not supposed to be there at all. Another important finding was that large-scale surveys and other research on social networking often overlook the kinds of social networking forums that children tend most to populate. Virtual worlds, console videogames (did you know kids can share creations and chat through videogame consoles?), and project-sharing sites where children share everything from written stories to art to computer-programmed animations are rarely discussed in comparison to social networking sites like Facebook.
The study is featured in the Huffington Post and the Barking Robot, KQED's Mind Shift and Education Week's Digital Education blogs.

The report was produced for the Joan Ganz Cooney Center at Sesame Workshop, an independent, non-profit research center, with the support of Cisco Systems and the Digital Media and Learning Hub at the University of California. You can read the full text on the Cooney Center website.

Pearson, McGraw-Hill Launch Learning Initiatives

Pearson and McGraw-Hill Education recently unveiled new approaches designed to help college students learn more efficiently.

Pearson launched its Project Blue Sky search engine, which is intended to make it easier for instructors to find electronic course materials. Pearson hopes its search engine will fill a need demanded by faculty, while making sure its own content catalog is in front of educators searching for open educational resources (OER).

“We clearly believe our content is superior to OER content, but we recognize there is a place for OER in the current environment,” said Don Kilburn, vice chairman of Pearson’s higher education division, in an Inside Higher Education article. “If we can’t compete effectively there, we have a bigger problem.”

Then, McGraw-Hill Education unveiled its Digital Learning Partnership Program, which will be available for implementation by fall 2013. The program is an extension of the pilot program being used this fall at 25 colleges and universities across the country. Instructors can choose materials from McGraw-Hill’s e-textbook partners and institutions are able to select e-book vendor, price structure, and length of subscription.

“Finding new ways to make course materials more affordable to students is a core focus of this program, but the ultimate goal is helping universities and students transition to digital in ways that encourage deeper learning, better pass rates, and higher rates of retention,” said Tom Malek, vice president of learning solutions and services, in a press release. “Over the last few years, we’ve collaborated on several pilot programs that have enabled us to learn a lot about digital readiness, preferences, and needs of institutions and students.”

Friday, November 9, 2012

Flat World to Charge for Course Materials

The decision by Flat World Knowledge to stop providing free versions of its textbooks brings to mind the old adage, “Nothing in life is free.” Flat World plans to continue providing course materials at a price well below the cost of most textbooks, but the move will help make “our business healthier,” according to Flat World co-founder Jeff Shelstad in an interview with Inside Higher Education.

Flat World educational content was produced by paid authors to ensure high quality and marketed to professors to assign in their classrooms. The plan called for the company to make money by charging students for printed versions of the free and open educational content it created, and for enhanced study aids and other add-ons.

While those premium services did not sell as well as hoped, moving away from completely free content was also a matter of fairness, according to Shelstad. Some institutional partners paid licensing fees for every student using the materials and others paid less. Establishing a minimum price of $19.95 is fairer to all while still making it affordable to students, he says.

Flat World continues to be an affordable textbook solution, just not free, according to Cable Green, director of global learning at Creative Commons. It may also open the door for other free textbook providers, such as Boundless Learning, which markets its textbook alternatives directly to students.

“This reinforces the notion that sustainable business models are hard to find, and I don’t think that’s a surprise,” said Ariel Diaz, co-founder and CEO of Boundless. “We still see an opportunity to make the case that we’re better because we’re free and open, in that we can leverage the eyeballs and error-finding that we got from our community to lead to a better product as a result.”

That’s possible, but Flat World isn’t going away either. Shelstad reports that most of the company’s partners and faculty users have been supportive of the change, understanding that it allows Flat World to continue to produce course materials that have been popular with students.

Thursday, November 8, 2012

Gaming Finds Its Way into the Classroom

It’s hard to imagine parents being completely happy with their kids playing video games at school, yet it has been found that educational gaming works in the K-12 setting. The Massachusetts Institute of Technology has even made the case for educational gaming in its 2009 report Moving Learning Games Forward, noting that games are useful for teaching, simulation, and promoting critical thinking.

“The popularity of video games is not the enemy of education, but rather a model for best teaching strategies,” neurologist Judy Willis wrote in an Edutopia blog post (www.edutopia.org/blog/video-games-learning-student-engagement-judy-willis). “Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product.”

Even so, educational gaming has not made many inroads on college campuses.

“By far, the best serious games and the biggest use of serious games are at the master’s level,” Clark Aldrich, an educational simulation and interface designer, told David LaMartina for an edcetera.rafter blog post. For instance, MBA programs use market simulations and medical students can examine body parts digitally before treating real patients.

However, that may be changing as the NMC 2012 HorizonReport predicts widespread adoption of educational gaming on campuses by 2015.

“Open-ended, challenge-based, truly collaborative games are an emerging category of games that seems especially appropriate for higher education,” the report says. “When embedded in the curriculum, they offer a path into the material that allows the student to learn how to learn along with mastering the subject matter. These games lend themselves to curricular content, requiring students to discover and construct knowledge in order to solve problems.”

Some campuses have already started the process. At University of North Carolina-Charlotte, computer-science professors used the Game2Learnprogram to retain students, while Purdue University uses the Serious Games Initiative in its math, science, and humanities departments.

Boise State University is using an online environment, styled after the World of Warcraft game, where students go on educational “quests” and receive “experience points” which are used to determine their final grades. Even the Wharton School of Business is using the marketplace simulation games Fare Game and Future View to teach students about airfare competition and how to conduct market research.

Wednesday, November 7, 2012

Changes Ahead After Giant Publishing Merger

The merger of Random House and Penguin may be more about leverage than money, according to a report in The New York Times. The deal creates the largest consumer book publisher in the world, but more importantly, could provide Penguin Random House with the clout to compete with Google, Apple, and Amazon.

It also likely signals the beginning of more consolidation in the industry as publishing houses join forces to create companies that have the size to negotiate better terms.

“I wouldn’t be surprised if all the major trade publishers were having conversations like this,” said Ned May, an analyst at the research firm Outsell. “I would expect to see similar realignment.”

Rumors were spreading about a possible Penguin merger with HarperCollins before the deal with Random House was announced, which means parent company News Corp. will likely continue to look for a new suitor for HarperCollins, according to Jeremy Greenfield in his Forbes blog.

Greenfield says he believes the merger could mean Penguin Random House using the negotiating clout it would have with Internet giants in its dealings with retailing partners and authors. At the same time, cost-saving efficiencies in areas such as warehousing, distribution, and printing will be coming.

It just won’t happen quickly, says New York literary agent Richard Curtis in digitalbookworld.com. He sees plenty of infighting ahead as executives stake out their turf, but added that editors, imprints, lists, and even authors will eventually feel the pinch.

“Aside from the human toll, injury to literature itself will be inflicted as the Darwinian struggle rewards the most commercial authors and makes it even harder for newcomers to gain a toehold,” Curtis writes. “And that, in turn, will fuel the self-publication and alternate-publishing trend that is already under way. The e-book and print-on-demand businesses, already prospering from that trend, will continue to thrive.”

Tuesday, November 6, 2012

Young Americans Are Using Technology to Read


A recent study from the Pew Research Center found that Americans under the age of 30 are probably doing more of their reading on their smartphone or personal computer than on an e-book reader. The findings, part of the center’s Internet & American Life Project, showed that 41% of Americans under the age of 30 read e-books on a cellphone and 55% read on their computer, compared to 23% using e-readers such as a Kindle or Nook or 16% reading off a tablet.

The report found that 47% of young Americans read e-content from books, magazines, or newspapers. It also reported that 52% of survey respondents have not borrowed e-books at a library because they didn't know they could.

At the same time, the study showed young Americans still use the library for reading. Sixty percent of respondents aged 16-29 use their local library, with 75% reading a print book, 19% using an e-book, and 11% taking out an audiobook.

“Although their library usage patterns may often be influenced by the requirements of school assignments, their interest in the possibilities of mobile technology may also point the way toward opportunities of further engagement with libraries later in life,” the report concluded.

Monday, November 5, 2012

Mixed Signals from Online Education Studies

The Colorado Department of Higher Education released a study that found little statistical evidence that Colorado Community College System students taking online science courses earned grades significantly different from those of students taking traditional, in-class courses. The research also suggested students taking online science courses at the community college level performed as well in science classes at four-year institutions as students who took traditional science classes.

Students in the study were enrolled in first-year biology, chemistry, and physics courses, with 2,395 taking the course online and 2,190 taking it in a traditional classroom setting. The research looked at cumulative GPA, credit hours, and science-only GPA.

Researchers found that grades earned in traditional biology and chemistry classes were higher than for students taking the course online, but physics grades were similar for students in both classroom and online settings. Online students also had GPAs similar to or higher overall than their classroom counterparts.

While the Colorado study may show students are being adequately prepared by taking online courses, people still are not flocking to take them. In fact, an article in U.S. News & World Report suggests just the opposite, reporting a majority of prospective students in an Eduventures report preferred in-class instruction over online-only or majority-online courses. The study went on to note that 38% of the 1,500 adults 18-70 prefer online classes, which is only up 1% since 2006, but that online course enrollment is up to 10% over the same six-year period.

“The good news is that there is still a significant gap between preference and participation,” wrote the authors of the Eduventures report. “The bad news is that the gap is shrinking, and cautions that unless online delivery develops a broader value proposition, long-term growth may prove elusive.”

Friday, November 2, 2012

Next E-Text Pilot to Try CourseSmart License


For the spring 2013 phase of their ongoing pilot programs with digital course materials, Internet2 and Educause have partnered with CourseSmart to provide e-textbooks and online support through a flat-fee bulk license to participating colleges and universities. As with their other pilots, Internet2 and Educause didn’t carve out any role for campus bookstores in the newest program.

This new phase is designed to “explore innovative business models,” according to the pilot prospectus, while continuing the research into effective usage of online materials in higher education. CourseSmart is an online marketplace where some 40 textbook publishers are able to sell 30,000 digital titles directly to students.

Internet2 is in the process of finalizing pilot agreements with an estimated 20 institutions. The schools will buy CourseSmart’s new Subscription Pack, which allows students to place up to 12 e-textbooks on their digital bookshelf at any given time during the semester through their campus learning management system.

CourseSmart is charging a flat $27,500 for 100 students, $44,000 for 200, and $200 for every additional student. Internet2 is quick to point out in its FAQs that this pricing—and the fact that students will pay nothing—is only for the pilot and isn’t supposed to establish any particular price-point or model for the future.

The fall 2012 e-content pilot is currently in progress with about 25 schools, building off the spring 2012 pilot with just five institutions. As The CITE previously noted, the report from the spring 2012 pilot showed students still preferred to study from print textbooks but would switch to digital materials if the cost was low enough and they could avoid lugging heavy print books.

While the spring 2012 pilot didn’t formally embrace college stores, three of the participating schools (University of Wisconsin-Madison, Cornell University, and University of Minnesota) chose to involve their stores in key roles, such as channeling information to faculty and students, gathering data, and assisting students with online materials. Although the University of Virginia noted in its report that digital textbooks “have long been offered as an alternative to print textbooks (when available) by the University’s Bookstore,” it opted not to include the store in the spring pilot. The fifth school, Indiana University, contracts its store to a management company.

Cornell, Wisconsin, and Virginia are all taking part in the current fall pilot. The final report on that pilot is not expected until early 2013.

Thursday, November 1, 2012

Flipped Classroom Passes First Test at San Jose State

Using a flipped classroom for one of the most hated classes at San Jose State University has produced some interesting results. Midterm exam results from the course, Engineering Electronics and Circuits, were higher for students in the class, according to a report in The Chronicle of Higher Education.

The university decided to give the flipped format a try because the class, required for electrical engineering majors, has never had a very high passing rate. In fact, 40% of the students taking it received a C or lower last semester.

Instructors turned to the massive online open course produced by the Massachusetts Institute of Technology offered by edX, asking students in one of the three sections of the class to watch lecture videos on their own and then use classroom time for discussion, rather than spending most the the class time on live lectures. The median midterm exam scores for students in the flipped class were 10 to 11 points higher despite more difficult questions on the test, according to Khosrow Ghadiri, an adjunct professor teaching the flipped version of the course.

The final test for the flipped class will come during finals week when professors plan to give all three sections of the course the same exam. Along with final test results, the university will survey students for their views on the flipped format.

“I think, in a way, that’s more important,” said Ping Hsu, interim dean of engineering. “If students feel this is a better way to learn, then that says a lot, perhaps more than exam scores.”

While midterm test scores were higher, students have complained about the pace of the flipped course. They’ve also asked Ghadiri for more frequent quizzes.

“The flipped classroom receives a lot of resistance upfront,” said David W. Parent, undergraduate coordinator in the electrical-engineering department. “What the students didn’t say, but were effectively saying, was that they had to learn at the rate which the classroom was going rather than letting it slide and cramming at the last moment.”